AI Insights · Timothy · October 2024
Top Cartoon Fantasy Games Performance in Switzerland, Q3 2024
In Q3 2024, Switzerland's top cartoon fantasy games on the unified platform showed varied trends in downloads, revenue, and active users, with [Candy Crush Saga](https://app.sensortower.com/overview/55c5028802ac64f9c0001faf?country=US) leading in revenue.
During the third quarter of 2024, the performance of the top cartoon fantasy games in Switzerland on the unified platform showcased diverse trends. According to Sensor Tower data, the games experienced fluctuations in downloads, revenue, and weekly active users.
Candy Crush Saga from King saw its weekly revenue peak at approximately $317K in mid-August, with a gradual decline towards the end of September to around $259K. The download numbers started at 1.9K in early July, dipped to a low of 1.2K in late August, then slightly recovered to 1.7K by the end of September. Weekly active users maintained a relatively stable range, starting at 30.1K and peaking at 32.6K in mid-August before settling at 28.9K by the end of the quarter.
Pokémon GO by Niantic, Inc. experienced a significant revenue spike, reaching $247K in the second week of July, then fluctuating for the rest of the quarter, ending at approximately $97K. Downloads began at 1K, saw a peak at 1.7K in early July, and concluded the quarter at 1.1K. The game maintained a strong active user base, starting at 69.7K and closing at 75.6K weekly active users.
Toon Blast from Peak Games showed a steady revenue trend, with a noticeable peak of $78K in late July and September, eventually settling at $66K. Downloads were initially 998 and dropped to 579 by the end of September. The weekly active users decreased slightly, starting at 9.5K and ending the quarter at around 8.4K.
Candy Crush Soda Saga also by King, had its revenue ranging from $47K to $59K throughout the quarter, with the highest revenue recorded in mid-August. Downloads began at 363, decreasing to 341 by the end of September. The game saw fluctuations in weekly active users, starting at 12.9K and ending at 11.9K.
Dice Dreams™ from SuperPlay demonstrated an upward trend in revenue towards the end of the quarter, peaking at $35.7K. Downloads showed significant growth, starting at 799 and reaching a high of 4.5K by late September. The game's weekly active users increased from 3.4K to 8.5K over the quarter, indicating a growing user engagement.
These insights highlight the dynamic nature of the mobile gaming landscape in Switzerland. For more detailed analytics and insights, visit Sensor Tower.